#include "stdafx.h"
#include "WorldData.h"

using namespace mscene;

WorldData mscene::makeWorldData(Scene * scene, mgfx::RenderingSystem * renderSystem, mphys::PhysicsSystem * physicsSystem)
{
	WorldData wd;
	wd.Scene = scene;
	wd.RenderSystem = renderSystem;
	wd.PhysicsSystem = physicsSystem;
	return wd;
}